// 0x0701B0D4 - 0x0701B26C
const Collision bits_seg7_collision_0701B0D4[] = {
    COL_INIT(),
    COL_VERTEX_INIT(0x1C),
    COL_VERTEX(-409, 512, 307),
    COL_VERTEX(-716, 512, 307),
    COL_VERTEX(-716, 256, 307),
    COL_VERTEX(-716, 512, -306),
    COL_VERTEX(-716, 256, -306),
    COL_VERTEX(-409, 512, -306),
    COL_VERTEX(-409, 768, -306),
    COL_VERTEX(-101, 768, -306),
    COL_VERTEX(-409, 768, 307),
    COL_VERTEX(-101, 768, 307),
    COL_VERTEX(-1023, 256, 307),
    COL_VERTEX(-1023, 0, 307),
    COL_VERTEX(512, 1536, 307),
    COL_VERTEX(819, 1536, 307),
    COL_VERTEX(512, 1280, -306),
    COL_VERTEX(205, 1280, 307),
    COL_VERTEX(205, 1024, -306),
    COL_VERTEX(512, 1280, 307),
    COL_VERTEX(-101, 1024, 307),
    COL_VERTEX(205, 1024, 307),
    COL_VERTEX(-1023, 0, -306),
    COL_VERTEX(-1330, 0, -306),
    COL_VERTEX(-1330, 0, 307),
    COL_VERTEX(512, 1536, -306),
    COL_VERTEX(819, 1536, -306),
    COL_VERTEX(-1023, 256, -306),
    COL_VERTEX(205, 1280, -306),
    COL_VERTEX(-101, 1024, -306),
    COL_TRI_INIT(SURFACE_DEFAULT, 38),
    COL_TRI(0, 1, 2),
    COL_TRI(2, 1, 3),
    COL_TRI(2, 3, 4),
    COL_TRI(5, 3, 1),
    COL_TRI(5, 1, 0),
    COL_TRI(5, 6, 7),
    COL_TRI(8, 6, 5),
    COL_TRI(8, 5, 0),
    COL_TRI(4, 3, 5),
    COL_TRI(8, 0, 9),
    COL_TRI(9, 7, 6),
    COL_TRI(9, 6, 8),
    COL_TRI(10, 20, 11),
    COL_TRI(10, 11, 2),
    COL_TRI(11, 20, 21),
    COL_TRI(11, 21, 22),
    COL_TRI(12, 17, 13),
    COL_TRI(12, 23, 14),
    COL_TRI(12, 14, 17),
    COL_TRI(13, 23, 12),
    COL_TRI(13, 24, 23),
    COL_TRI(14, 23, 24),
    COL_TRI(15, 26, 16),
    COL_TRI(15, 16, 19),
    COL_TRI(16, 26, 14),
    COL_TRI(17, 14, 26),
    COL_TRI(17, 26, 15),
    COL_TRI(15, 19, 17),
    COL_TRI(18, 9, 19),
    COL_TRI(19, 16, 27),
    COL_TRI(19, 27, 18),
    COL_TRI(18, 7, 9),
    COL_TRI(7, 27, 16),
    COL_TRI(18, 27, 7),
    COL_TRI(10, 25, 20),
    COL_TRI(20, 25, 4),
    COL_TRI(2, 25, 10),
    COL_TRI(2, 4, 25),
    COL_TRI_STOP(),
    COL_END(),
};
